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Marek Vojtko Development Projects

Nightmare

Initiator: Guildhall at SMU Realization:  sixth semester MIT (2008)
Project team: Jeff Briggs, Anthony Fernandes, Jonathan Martin, Marek Vojtko, Kevin Wu
Project description: Nightmare is a single-player 3D action game modification of the Source engine, in which a group of young heroes conquer a delightfully-twisted world of dreams and nightmares ... with the power of their imagination. This project is still in development and I am its Lead Engineer. Other than managing the scope and overall implementation, distributing and overseeing programmer tasks, I am also responsible for the particle effects and tool development.
Project duration: 4 months Project rating:  Marek Vojtko Full Star Marek Vojtko Full Star Marek Vojtko Full Star Marek Vojtko Full Star Marek Vojtko Full Star 
Download: -
Marek Vojtko - Nightmare
Marek Vojtko - Variance Shadow Maps

Variance Shadow Maps

Initiator: Guildhall at SMU Realization:  fourth semester MIT (2008)
Project team: Marek Vojtko
Project description: In computer generated scenes shadows provide depth cues and add realism. However, most shadow methods create so-called "hard" shadows because of the perfect point light source. For this project I implemented simple shadow maps, percentage-closer filtered shadow maps, and finally variance shadow maps simulating soft shadows. I was also researching summed-area variance shadow maps, however, due to time constraints was unable to finish the implementation.
Project duration: 2 months Project rating:  Marek Vojtko Full Star Marek Vojtko Full Star Marek Vojtko Full Star Marek Vojtko Full Star Marek Vojtko Full Star 
Download: .zip (source files, 7.5MB) | .zip (executable file, 7.6MB)
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