 |
Nightmare |
| Initiator: |
Guildhall at SMU |
Realization: |
sixth semester MIT (2008) |
| Project team: |
Jeff Briggs, Anthony Fernandes, Jonathan Martin, Marek Vojtko, Kevin Wu |
| Project description: |
Nightmare is a single-player 3D action game modification of the Source engine, in which a group of young heroes conquer a delightfully-twisted world of dreams and nightmares ... with the power of their imagination. This project is still in development and I am its Lead Engineer. Other than managing the scope and overall implementation, distributing and overseeing programmer tasks, I am also responsible for the particle effects and tool development. |
| Project duration: |
4 months |
Project rating: |
|
| Download: |
- |
|
 |
|
 |
Variance Shadow Maps |
| Initiator: |
Guildhall at SMU |
Realization: |
fourth semester MIT (2008) |
| Project team: |
Marek Vojtko |
| Project description: |
In computer generated scenes shadows provide depth cues and add realism. However, most shadow methods create so-called "hard" shadows because of the perfect point light source. For this project I implemented simple shadow maps, percentage-closer filtered shadow maps, and finally variance shadow maps simulating soft shadows. I was also researching summed-area variance shadow maps, however, due to time constraints was unable to finish the implementation. |
| Project duration: |
2 months |
Project rating: |
|
| Download: |
.zip (source files, 7.5MB) | .zip (executable file, 7.6MB) |
|
|
|
|
|