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Extinction |
| Initiator: |
Guildhall at SMU |
Realization: |
fourth semester MIT (2008) |
| Project team: |
Jason Hise, William Meehan, Chris Schmelzle, Erin Spencer, Erik Sunderland, Marek Vojtko |
| Project description: |
Extinction is an objective-based, multiplayer, Unreal Tournament 2004 mod set in an alternate prehistory where dinosaurs and humans must fight for food to ensure the survival of their race. Now, as the global climate begins to cool, the entire planet has become a battlefield as both sides fight for what limited food is still available. On the team I was responsible for implementing the 3rd person camera for dinosaurs as well as their attacks and special effects. |
| Project duration: |
4 months |
Project rating: |
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| Download: |
.zip (source files, 185.3MB) |
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MarcoScript |
| Initiator: |
Guildhall at SMU |
Realization: |
fourth semester MIT (2008) |
| Project team: |
Marek Vojtko |
| Project description: |
In the fourth term we were required to design and implement an interpreted scripting language. The language had to support functions, recursion, dynamically and weakly typed variables, and arrays. I implemented a parser, lexical analyzer, abstract syntax tree, compiler as well as the virtual machine that allows the programs to run. Since I am a big fan of Ruby I designed my language's syntax to be similar to that of Ruby - i.e. no braces and as few parentheses as possible. |
| Project duration: |
2 months |
Project rating: |
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| Download: |
.zip (source files, 39kB) |
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