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Cloth Simulation |
| Initiator: |
Guildhall at SMU |
Realization: |
third semester MIT (2008) |
| Project team: |
Marek Vojtko |
| Project description: |
The first three semester at Guildhall included a math course that branched heavily into physics. In that course we implemented several particle systems, mass-spring-damper systems, cloth, and attempted rigid body dynamics. For my cloth project I decided to simulate flags and as I am at home in several countries (and our Professor was from Russia), I chose several textures to make it fun. |
| Project duration: |
1 month |
Project rating: |
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| Download: |
.zip (source files, 207kB) | .zip (executable file, 4MB) |
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Canopic Chaos |
| Initiator: |
Guildhall at SMU |
Realization: |
second semester MIT (2007) |
| Project team: |
William Meehan, Erik Sunderland, Marek Vojtko, Kevin Wu |
| Project description: |
Canopic Chaos is a "Mummy Freeze Tag" Unreal Tournament 2004 modification. It was developed in a small team as a preparation for the two-term total conversion project. The faculty provided guidelines included mummies as characters and freezing/unfreezing instead of killing as a mechanic. During development the engineers were not content with the basic gameplay mechanic and we added collecting of canopic jars into the mix, which proved to be a great gameplay addition. |
| Project duration: |
1 month |
Project rating: |
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| Download: |
.zip (source files, 36.3MB) |
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